Lesson 15 / الدرس 15
Giving and taking a critique / إعطاء النقد وتقبّله
Design work is reviewed by people who cannot draw, in meetings where the loudest opinion often wins. The skill that protects your work is not defending it — it is making the conversation about the reader instead of about anyone's preference.
عمل التصميم يراجعه من لا يرسمون، في اجتماعات يفوز فيها أعلى الآراء صوتًا غالبًا. والمهارة التي تحمي عملك ليست الدفاع عنه — بل جعل الحديث عن القارئ بدل تفضيل أحد.
Two sentences decide how a design review goes. "I don't like the blue" starts an argument nobody can win, because there is no fact underneath it. "A colour-blind reader cannot tell the error state from the success state" starts a conversation with an answer. Your job in a review is to convert the first kind of sentence into the second, including when it is your own.
Giving one
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Ask what it is for before you say anything. Half of all bad feedback is a correct observation about a goal the designer was not pursuing. اسأل عن غرضه قبل أن تقول شيئًا. فنصف التعليقات السيئة ملاحظة صحيحة عن هدف لم يكن المصمم يسعى إليه.
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Describe what you see, then what you expected. "My eye went to the image first, and I expected to land on the price" is information. "The layout is wrong" is not. صف ما تراه ثم ما توقعته. فـ«ذهبت عيني إلى الصورة أولًا، وكنت أتوقع أن أحطّ على السعر» معلومة. أما «التخطيط خاطئ» فلا.
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Name the problem, not the fix. "I cannot find the button" leaves the designer to solve it; "make the button red" takes the design decision away and is usually wrong anyway. سمِّ المشكلة لا الحل. فـ«لا أجد الزر» تترك الحل للمصمم؛ و«اجعل الزر أحمر» تنتزع القرار التصميمي وهي خاطئة عادةً على أي حال.
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Say what is working. Not politeness — a designer who does not know which parts are solved will change them in the next round. قل ما ينجح. وليس هذا تأدبًا — فالمصمم الذي لا يعرف أي الأجزاء محلولة سيغيّرها في الجولة التالية.
Taking one
The instinct is to explain. Resist it long enough to find out what the person actually saw, because an explanation you have to give in the room is an explanation the reader will never get. If three people misread the same element, the element is misread — their reasons may be wrong and the observation still stands.
<div style="font-family:system-ui; max-width:420px; font-size:15px">
<h3 style="margin:0 0 4px">Weak feedback</h3>
<ul style="color:#666; margin:0 0 20px">
<li>I don’t like the blue</li>
<li>It feels a bit empty</li>
<li>Make the heading bigger</li>
</ul>
<h3 style="margin:0 0 4px">The same three, made usable</h3>
<ul style="margin:0">
<li>The blue is used for links and for the button, so I could not tell
which things were clickable</li>
<li>I read the whole card before I found the price — I expected to
land on it</li>
<li>On my phone the heading and the body text are the same weight, so
nothing came first</li>
</ul>
</div>
Try it live / جرّب بنفسك
Check yourself / اختبر نفسك
1. Why is "make the button red" poor feedback?
A prescribed fix hides the observation behind it. "I could not find the button" can be solved several ways, some better than red — and it can also be checked, which a preference cannot.
2. Three reviewers misread the same element for three different reasons. What follows?
People are reliable about what they experienced and unreliable about why. Three wrong diagnoses of the same symptom still establish the symptom, and the symptom is what you were testing for.
3. A senior person states a preference as a requirement. What is the useful response?
Naming the cost converts a preference into a decision with a consequence attached, which is the only thing that reliably changes minds — and if it does not, the record means the outcome is owned by the person who chose it.
Score / النتيجة: 0 / 3
Your task / مهمتك
Write a critique of any real screen using the four rules: state its purpose, describe what you saw against what you expected, name problems rather than fixes, and say what is already working. Six observations, none of them a preference.
اكتب نقدًا لأي شاشة حقيقية بالقواعد الأربع: اذكر غرضها، وصف ما رأيته مقابل ما توقعته، وسمِّ المشكلات لا الحلول، وقل ما ينجح أصلًا. ست ملاحظات، ولا واحدة منها تفضيل.
- The screen's purpose stated before any observation غرض الشاشة مذكور قبل أي ملاحظة
- Six observations, each with what you saw and what you expected ست ملاحظات، لكل منها ما رأيت وما توقعت
- No observation prescribes a fix, and at least two say what works لا ملاحظة تصف حلًا، واثنتان على الأقل تقولان ما ينجح